Sorry in advance for making this a somewhat brief post, but I don't know how much time or mental energy I will have later on, so it's this or nothing. And since "nothing" isn't really an option, you'll just have to deal with it. Because y'all love me, of course. Anyway, i played a little bit of Rocketbirds: Hardboiled Chicken today on my PS Vita, mainly just to clear my head and try to focus on something else other than real life problems. I played this game a little bit on my vacation to Disneyland, and I kinda of liked it then, and I kind of liked it today. It's a 2.5D platformer, as the kids are calling this kind of genre these days, where it's not quite 3D but it's more than the standard, flat 2D experience. You play as a chicken, whom from what I gather, has a serious bone to pick with an army of other chickens and birds, who are stylized a bit to look kind of like Nazis. Bold move, but effective in making them clearly the enemy of the game. In actuality, the game feels and reminds me a lot of Shank or Shank 2, if you are familiar with those games. It's actually quite violent too, considering it's a lot of bird-on-bird violence. More so than I expected, I guess. It's not a bad thing, it's just a thing. So yeah, it's available on the PSN for both the PS3 and the Vita, although I think they are bot exactly the same game, but quite similar. They aren't cross-buy either, so watch out for that, since the PS3 version came out long before the Vita version did. If you're looking for a shoot'em up 2.5D platformer, especially if you have a thing for poultry, this game is right up your alley.
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Well folks ... I'm baaaaaaaaaaaaack. Miss me? Probably not, since I managed to keep up on my blog, even while I was away, enjoying a nice, long vacation in the Happiest Place on Earth - Disneyland. My family and I had an amazing time, and it was so fantastic to treat the kids to such an epic vacation. Aside from formatting issues and the lack of automatic tweeting for each update, I think posting blogs from my phone worked out pretty well. And thanks to handheld gaming, I was able to fulfill my gaming quota easily. I even got more recreational gaming in than I anticipated before going into the trip, which was nice. While traveling all around Disneyland and California Adventure theme parks, I carried my 3DS around with me at all times, in the back pack, in hopes of StreetPassing. Well, mission accomplished I can proudly say, as every time I pulled it out to check, I had 10 StreetPasses it seemed. That means I got tons of puzzle pieces and beat quite a few dungeons in the Battle Mii mini game, all while filling in my map of territories of people who I've come across. While doing all this, I chose to put "www.thenoyse.com" as my greeting for everyone who StreetPassed me to see, and I can proudly say, my marketing campaigned worked - at least once. I got a comment on yesterday's blog post from a guy named John who StreetPassed me at Disneyland, and then promptly followed my greeting link to my website, and commented just to say hi. How cool is that! So for my new StreetPass friend and blog reader, I say - HELLO, JOHN (in the green shirt with the Mario hat)!!! Anyway, this morning we just relaxed until it was time to go. We slept in, we watched TV and pretty much did nothing as a way to decompress from the long, busy vacation. While laying in bed, I decided to pick up my almost completely neglected Vita and try out a free game I downloaded thanks to PS+ before we left for vacation, Disgaea 3: Absence of Detention. I knew going into this game that it was a JRPG, and while that is probably my second least favorite game genre (behind MMOs), I wanted to play it just to see if I had any more tolerance of the genre than I did before, especially with how much I enjoyed the little bit of Ni No Kuni that I played. Let's just say, I feel the same now as I did back then. I guess I just don't get JRPGs, nor do I have the patience for them. I totally understand why people love them, as you can completely immerse yourself in the experience. I just can't focus on them long enough to even grasp the game play or understand the complicated storyline. It also doesn't help when you jump into an already-established franchise that you have absolutely no knowledge of or connection to. Playing Disgaea 3 just bored me to death. The story was uninteresting, and I just started skipping through it. The tutorial stage lasted way too long, and felt so overly complicated and daunting to learn that I found myself rushing through it in hopes of just learning on the fly. That was probably a bad decision, as once I started wondering around and actually encountered some battles, I felt helpless and vulnerable. After about an hour of play time, I realized that this is definitely not a game for me. It doesn't nearly have the same charm or personality that Ni No Kuni does, which means that there is still some hope for me enjoying that game at least. But for Disgaea 3, I don't think I will be coming back to it. Speaking of coming back, now that I am home, I have The Walking Dead season finale to watch and BioShock Infinite to play, so despite Disneyland being one of the most amazing experiences I have had with my family, I'm glad to be home. Well, I think I found it. I think I found my game to play daily, just to keep my brain refreshed and engaged in an actual educational exercise. I wrote about how I tried the Brain Age game on the original DS, and it sparked my interest in finding a good game like that, only modernized. Well, mission complete, as they say ... whoever "they" is. I got Smart As... from Gamefly, the PS Vita's answer to the Brain Age series. And while I've had my doubts, especially with the tagline of "the socially networked brain game," I wanted to do my due diligence and give it a fair shake. I played it for the first time Sunday, and now two days later, I am still playing it daily. Sure, it is only two days later, but with my ADD and the massive amount of games I am trying to get through, the fact that I was actually compelled to pick it up for the daily evaluation game, and not just for the prerequisite to make this blog post tonight, says a lot about the game. Also, I find myself exploring the new training games as I unlock them, not just ignoring them, which is refreshing. To me, that shows me that I am playing it because I am enjoying it, not because I feel obligated to. It feels weird to admit, but some of these mini-games are actually pretty hard, especially when you start upping the difficulty levels. I suppose that's what it's intended to do, and the more you practice them, the better you become. I'm also fascinated by stats that show which games and categories I am best at, which ones I need improvement on and even my progress in my training, especially in the ones I struggled with at first. Also, it has trophies, and they basically pop for just playing the game. Each mini-game has three stars and personal high scores as well as Near capabilities to grab other people's high scores. Oh, and the game legitimately is attached to social media, as they have options to post to Facebook or Twitter to brag about your training or your scores to all your friends and followers. Of course, I don't want to be that guy to spam my feeds with video game accomplishments that are auto-generated. I like my people too much than to make them suffer from that. So yeah, we will see how long it goes. I'll keep it a while, especially while I am on vacation and see how dedicated I stay to the routine. If I keep it up past that, maybe I will just have to buy it, if only to keep my sharp and focused as I slip farther and deeper into madness from writing this blog. Wish me luck! Well ... SURPRISE! Let's get straight to the point. Obviously, I didn't play a God of War game today to coincide with my God of War Week. I played Mortal Kombat on the Vita, instead. Now, before you click off the site in disgust, calling my Week a sham and vowing to never return because you just can't trust me, let me explain. There is a reason why I didn't and couldn't play a God of War game today, and there is a valid topic which sprung from not playing one as well, but there is also a reason and a good topic as to why I played Mortal Kombat instead. So going in to this God of War Week, I knew there was six mainstream games in the franchise, but I knew of another game that was released for cell phones back in 2007. The game was called God of War: Betrayal, and it fit nicely in the intertwined storyline in between a couple of the other games (the fifth game, chronologically, if you must know). This game would make the perfect seventh game for the week, as it was obscure and relatively unknown or remembered by the non-die hard GoW fanboys. There was a problem, however. Since it is the only game of the franchise to not be released on a Sony platform, it wasn't exactly easily accessible. It wasn't even an iOS game, but rather a game developed by Java for mobile phone (think like the old Nokia flip phones and such). In other words, this game is pretty much non-existent to the general public at this point in time. I knew going in that I wouldn't be able to play it, so I had my back up plan in place of Mortal Kombat. But I did hold out hope that a week worth of searching and playing detective would round me up a chance to play it somewhere, somehow. It wasn't meant to be, as all my due diligence fell short of success. And that's a shame. By all accounts, Betrayal was actually a really good game. Like really good, especially considering the platform it was on. It wasn't a cheesy knock off of the franchise or a badly developed gamed skinned with the God of War universe, but rather a worthy entry into the universe and a placeholder for a small bit of storyline unexplored in other games. Even though it was only the third God of War game released, no other game since then has stepped into it's space in the franchise and tried to replace it or retell it's section of story. In other words, Sony and Santa Monica Studios respected it as worthwhile to keep around. Unfortunately, technology wasn't able to keep it around, from what I can tell. I couldn't find a PC version of it, an emulator of it, nothing. I was able to find some sketchy files to download, but no way to open them and actually play the game. There were also some extremely sketchy download sites that I passed on, because I don't think what they advertised as being legit was really what I was looking for. With how quickly technology is advancing, and the newest and best upgrades being released constantly, I'm afraid there are plenty of things being lost forever, like this game. Sure, most games and stuff like this might not ever be missed by the general public, but why can't they be saved, somehow? At some point, game preservation must become more important, or all of these fantastic games that developers spent hundreds if not thousands of hours into making will be lost and forgotten, except for a few random screen shots, videos and write-ups. But if people can't even play the games for themselves, isn't the entire point of making them in the first place irrelevant? They are made for the consumers enjoyment, not just to have a review written up, telling everyone how great it is without giving them a chance to agree or disagree with proper context. Games new and old that have been distributed by carts or discs will always have a chance to live on be properly preserved as best as possible. But I worry how the digital downloadable games will fair in the long one. This is actually one of my main concerns going forward with the gaming industry, where if games go to strictly downloadable distribution, future generations might never get a chance to enjoy them and experience them as they were when first released. With the PS4 announcement, Sony said that all digital downloads of PS3 games won't transfer over to the new system, it is the first sign of bad things to come. I avoid downloading games as much as possible, because even if the new systems aren't backwards compatible, I still have something to show that I once owned these games - the discs themselves. So like I was saying, no God of War: Betrayal for me. Mainly because I couldn't find my 6 year old cell phone to play it on. That will teach me a lesson! Instead, I played Mortal Kombat on the Vita. Why? How does this fit in to the God of War week? Well, for two reasons, one of which is the obvious one. In the Sony versions of the game (PS3 and the Vita), Kratos is a playable character. He has his own back story and reason for being in the Mortal Kombat tournament, which is cool that they went the extra length to really incorporate him into the game instead of just throwing him in there to please the Gods ... err, I mean, Sony. He plays just like you think he would in a Mortal Kombat game, with the moves you would expect and some really cool finishers (which are still less brutal than some of the boss kills in his God of War games). Look, it's still a Mortal Kombat game, and he fits in to their realm, they don't change the game to accommodate his style in his games. Now, in PlayStation All-Stars Battle Royale, he plays exactly like he does in the GoW franchise, which is totally fine as all the characters are different, play different and feel different. Oh, and he is completely brutal and pretty much overpowered compared to the rest. Another reason I played this game is because it set the benchmark for violence in video games way back in the day. When it first came out, especially when it transitioned from arcade game to console game, it was all over the news for how violent the game was, especially in comparison to the other games on the market at that time. With this new, reboot of the franchise of Mortal Kombat, the violence is as prevalent as ever, from the new X-Ray moves to the vicious fatalities and everything in between. However, most people didn't even bat an eye at it, as it's pretty much par for the course in today's game industry. It's not the only violent game on the store shelves anymore, and while it is pretty graphic, we as gamers have pretty much become numb to it all by now. Whether that is a good or a bad thing is totally up for discussion and debate, but the facts are facts. Yet, despite all the violence in games nowadays, the God of War franchise is still lambasted for its violence. Yes, they built their first game and every game since then on the fundamental building blocks of violence, brutality and graphic content. Like I've said before, they don't hold back and don't try to be anything other than that. They are what they are, and they cater to a broad audience, but also exclude a large population of gamers because of it's violence and graphic nature. They are OK with that, obviously, as seven games in they haven't changed the formula at all. And actually, they have continued to push the envelope of violence. For some reason, however, the violence is always mentioned in any reviews or write ups about the game, where as many other games feature just as much, if not more, violence and still don't get the flak for it like God of War games do. They don't hide the violence, so why is it such a big deal to people? Is everyone still not used to it by now? Or is it just an easy target for the haters to shoot at? Anyway, playing Mortal Kombat again was fun. Kratos is a fun character to play as. I dumped way too many hours into the game when it first came out on the Xbox 360, but I managed to pick up the Vita version for pretty cheap, and got all the DLC characters and Kratos included with it, for mobile gaming and trophies to boot. So sorry, folks, for not playing a true God of War game tonight. Betrayal just wasn't available to play, despite my best efforts. I did play a game that was just as violent, however, and played as Kratos even! Do you forgive me now? I hope so. You have to at least finish the week with me as I talk about God of War: Ascension - hopefully with plenty of game play behind it to finish off strong. And I MAY have something else in store to go along with it, but I won't fully plug it until I know it's something I can pull off. Don't want you getting your hopes up again, like reading about an obscure mobile God of War game... Tonight I was joking with a buddy that I should count my adventures of doing my taxes as my game played tonight. While I wish I could justify that stretch of the term "game," I did play another game tonight. Bentley's Hackpack is a mini-game collection of the old-school style mini games found in the newest Sly Cooper game (which I wrote about last night). I had mentioned how even the hacking game in Sly 4 was significantly upgraded, and how much I enjoyed playing it. Well, the developers anticipated lots of people enjoying those games, along with others, to the point where they released a stand-alone DLC via the Playstation Network, which, like Sly 4, features a cross-buy feature, allowing you to buy one version and get the other one free. Not sure if it comes with double trophies also, but I'm hoping so! Even if not, there are still a handful of trophies to hunt down, and for only $3, it's a hell of a deal. I like the idea of stand-alone DLC like this, where you don't have to be playing the main game to play the DLC. Why don't more people do this? Anyway, that's all for tonight. Taxes kicked my ass tonight and I'm wiped clean of mental fortitude. Good game, IRS... Well, you can cross another game off my list of what I am most excited to play this year. Today, Sly Cooper: Thieves in Time was released to little fan fare, mainly because a little game called Dead Space 3 came out as well. Why am I not excited about Dead Space 3? For the same reasons I talked about last night with Borderlands. I haven't played any of the games in the series, and until I do, I don't foresee myself getting into the third ... just yet. So instead of the game everyone else is playing today, I opted for the fourth installment of the long-dormant Sly Cooper franchise. I worked my way through the first three games over the last couple of months, obtaining the Platinum trophy in all of them, and because those games were so, so good, I couldn't wait to get my hands on this new game. For one, this is the first one made for the PS3. That's crazy to think about, right? Sly Cooper 3 was released in 2005 for the PS2, and of course was later released for the PS3 as part of the Sly Cooper Collection. Also, this is the first Sly Cooper game not to be developed by the Sucker Punch studio, who moved on to the infamous InFamous franchise for the PS3. All these uncertainties, topped off by the fact that Sony not only refused to market this game in any way, but also gave it a price drop before the game came out (to $39.99), would be enough for me to be very cautious about what I would be getting into. I didn't sweat it, though. It's a Sly Cooper game. How could they possibly screw up a Sly Cooper game? Well... They didn't. They nailed it. Maybe an hour into the game, and I already know this is by far the best Sly Cooper game to date. The graphics are beautiful, the voice acting/dialogue/writing is spot on and memorable, the story is fascinating in only a way Sly Cooper could make it, and the updates to the familiar game play are outstanding. Even the little things like upgrading the "hacking" mini-game that Bentley uses to hack computer systems looks amazing. So amazing, my seven year old noticed how much better it looked. Also, the new look of the coins and treasures are perfectly designed. Scanning through the trophy list makes me excited to see how much time I will need to put into this game to get the Platinum trophy, but if the rest of the game is anything like the beginning, then I will be in for a treat. Another awesome thing I haven't even mentioned yet is the Cross-Buy promotion for this game. In buying the PS3 version of the game, you also get the Vita version absolutely free. Better yet, you can cross-save, so anything you do in the game on one console, you can snag the save file and play it from that save point on the other console, and vise versa. Also ... double trophies. Yeah, you heard me right. Get a trophy in one version of the game, it automatically pops for the other version. Can't complain with double trophies ... ever. Also, apparently you can use the Vita in some way while playing the PS3 version, as a scanner of some sorts, but I haven't even bothered to look into that. The more time I waste fooling around with downloads and what not, the less time I spend playing this game. The only bad thing I have to say about this, so far, is that it is definitely taking gaming time away from other games I am working on or thinking about playing, like DmC. And with a steady stream of top-notch games about to come down the pipe, my backlog is in serious jeopardy of getting congested. Since when did having too many good games to play become a problem? Just wait until the summer time, when everyone is starting to brace for the next round of new consoles. No one will be complaining about having a backlog then. Well, at least until GTA V comes out in September. Sometimes, life is just flat out busy. On top of a swamped work day and the everyday craziness of every weeknight in our household, I also started a massive Super Bowl cake that I need to deliver Wednesday morning. (Yes, I make cakes - another story for a much less busier time, my friends.) So because of all of that, and the sheer amount of time I am going to have to dump into this cake project the next couple of days - and then another cake in a couple more days for an actual Super Bowl party - gaming is going to need to be squeezed in whenever possible. So today, I managed to squeak in some Chronovolt on my very brief lunch break. I intended to write about it then, but I simply didn't have the time to try and do it on my phone. So here I sit, taking a break from my cake, to write about it. Chronovolt is a game for the PS Vita, that was free for PS Plus members. It's a cross between steampunk style and Super Monkey Ball game play. You control your little ball, or Chronosphere, through levels, picking up items, collecting power ups and trying to get three stars for each level. Pretty simple concept, which is the best thing it has going for it. The storyline, if you want to call it that, is a bore, and forces you to skip through it in the middle of levels. The dialogue is cheesy and once I start a level and get the ball rolling (yes, pun intended), I just want to play the level. I don't want to be stopped here and there to listen to some nonsensical story I don't care about. The controls work fine, and the power ups are a nice touch, like rewinding time to stop you from falling off ledges and what not, but overall, I was pretty unimpressed. Maybe I was just too busy to be in a true gaming mood, but either way, it was just ... blah. All I can say is that I'm glad it was free. Sure, there will be a few trophies here and there to pick up in it, but it's not a game I plan on sinking any serious time into. Especially this week. Sorry in advance, everyone, if my blog posts the rest of the week seem short and too the point. You can't have your cake and eat it to, as they say. Sometimes you have a really good plan of action. And sometimes, no matter how hard you try to stick to that plan, a monkey wrench gets thrown into the system and your entire plan - as good as it was - goes up in flames. Plans aren't invincible, my friends. And they surely aren't bullet proof against the game called life. Ok, all that may be a little dramatic to just explain what game I played today. I really did have a different plan in mind, but honestly, my OCD grabbed hold of me and wouldn't let go. I got distracted by a game I had no intention of getting distracted by. It's not the first time, and it certainly won't be the last time - especially this year. So I was browsing the PSN store online today (yes, you can access it from your computer now, buying whatever you want and queuing it up to download the next time you turn your PS3 on). As I was looking, I stumbled upon Jetpack Joyride for the PS Vita - and it was FREE! Now, I had heard it was free, but every time I tried to download it, it popped up as being $3.99. Apparently, the store on the Vita wants to charge you, but if you download it to your PS3 and then transfer it, it is free? I don't understand what the hell that is all about, but whatever. I got a game, with trophies mind you, for free. So I downloaded it, but as I went to transfer it to my Vita, my Vita freaked out and bricked, stuck on the "Power Off" menu screen. No touch controls worked, no buttons did anything ... it was just frozen. So I let it sit there, for an hour or so, hoping the battery would just die. It wasn't dying as soon as I hoped, so I tried every trick in the book once again. Finally, after holding the power button for about a minute, it gave me the option of rebooting the system. Finally, I was back in business. I put in a PS3 game after I was done with all that, expecting to play and write about that particular game. However, thanks to the PS3 automatic-install process of every disc you put in the system, I had a lot of time to kill. Plus, the Blazers game was on, so I just picked up my Vita to test out Jetpack Joyride while I waited. Well, two hours later and a lot of trophies acquired, Jetpack Joyride became the game to write about tonight. Not much to write about, honestly, it is a simple mobile game that has trophies. Now, the trophies are fun to get, and the ones I didn't get tonight are ones you accumulate after many, many hours sunk into the game. But a handful of free trophies are something I will never complain about. There is a leveling system in the game, where you accomplish certain goals to be awarded stars that go towards ranking up. Simple, yet super addictive system that works when it comes to making you play "just one more time." Man, I don't know how many times I said that tonight. "Just one more run, then I am done," I would say. The I would run through, accomplish a goal, get some goodies, see the next goal to go after - rinse and repeat. The only reason I put it down was just to write this blog. I'm not rushing back to it tonight, but I'll gladly keep it installed on the Vita for quick on-the-go gaming and trophy whoring. As far as that other game I was supposed to play? I think it might still be installing. I'll have to check on that. Oh, and remember that glitched trophy in Far Cry 3 I mentioned yesterday? Yeah, I un-glitched that bitch this morning, meaning I am six co-op missions away from a Platinum trophy in that game. Does anyone want to play? Ok, let me start off by pointing out, and explaining, that I put the word "game" in quotes in the title of this blog post. The reason I did that is that, technically, Wake-Up Club for the PS Vita might not be considered an actual game in the purest sense of the term. It's listed as an App in the PS Store, not a game, so even Sony is quick to distinguish it as not being a game, but a tool for life. Strange thing is, however, is that it has trophies. Many trophies that are easily obtained by "playing" around with it, testing it out. An App with easy trophies you get for playing it? Sounds like a game to me! Sony is smart. This "App" is essentially just an alarm clock, but one that connects to the PSN, assigning you to clubs of other users that have their alarms set for the same time as you, and you race to turn off the alarm when it goes off. It's smart because it's free, but even so, if it weren't for the trophies, I never would have touched it, ever. And I'm sure that goes for a lot of gamers out there as well. It's meant to actually be used as a fully functional alarm clock, but with trophies to be had, I spent more time playing it tonight than I ever will as an actual alarm clock. For one, I don't keep my Vita in my room. Secondly, I'm annoyed enough waking up to Mike and Mike every morning, so I can't imagine how rough mornings would be trying to win a stupid game every morning. I love games, but not when they interrupt the little sleep that I do get. I don't mind downloading free Apps or games, getting a few trophies for my efforts and quickly deleting it. I think more Apps and smaller games that are looking just for a little spotlight can go a long way by offering up trophies. It may seem stupid and pointless, but it's a simple concept that can go a long, long way to getting something a little more recognition then it may have gotten otherwise. So did I play a game tonight, or just rack up easy trophies playing with an App? I would say both. But if you don't consider Wake-Up Club as fulfillment of my year long commitment to gaming, well, how about this: I also played the fun game of "trying to play a PS3 game that automatically connects to the PSN, but since the PSN was down for maintenance, it kept locking itself up in a continuous search for network connectivity." Yeah, that was a super fun game. Trust me, that made me cherish my time with the Wake-Up Club. I bet you'll never hear anyone say that ever again. For this project to be successful, I had planned on saving all of my handheld games for days that didn't allow me to play any console games (vacations, special occasions, etc.), but alas, that plan has changed on only the second day. C'est la vie, as they say. I have been plowing through Uncharted: Golden Abyss the last few days, getting back to it months after I gave up on it in the first place. The reason for me giving it another shot? Trophies, of course. And because it was free, thanks to the exceptional PS Plus service that Sony offers and opened up to the PS Vita owners. Now don't get me wrong, it's not a bad game, it just isn't very fun. And it's hard to invest tons of time into games that just don't entertain you. Golden Abyss was as a launch day release for the PS Vita, and was seen as one of the few reasons at the time to actually plop down the cash for the newest handheld gaming device. Lot's of people loved it, and honestly, it is an AMAZING looking game. Yet all the gorgeous graphics in the world aren't enough for me to say, even as I play it now, that I enjoy playing it. I could play the first couple of chapters over and over because of the graphics, but once you get into the meat and potatoes of the game, you realize that the developers forced the issue with a lot of touch controls and gimmicky-feeling game play mechanics. It's sad that I am literally only playing this game to go after trophies, especially considering that Uncharted 3, my first Uncharted game I played, was so amazing and allowed me to play through without thinking about trophies. The dialogue and voice acting is well done, but boring. I find myself skipping through every cut scene because the story holds no weight to me, and the frustration of having to play checkpoints over and over because the aiming/shooting is off or control of Nathan Drake is sluggish, is starting to boil over. I guess I'm not saving this game for a rainy day of the project because I don't want to play it again, once I either get the Platinum trophy or stop caring all together. I can't wait to delete it from my Vita and reinstall Playstation All-Stars Battle Royale (thanks to having a small memory card ... why are the so expensive, anyway?). I don't know if I have it in me, a glorified trophy whore, to finish the damn thing. I want to, I really do. I want it to be fun and engaging, also, but that's not happening. Sitting here, staring at the Vita screen makes me just want to go play something else, something I will enjoy. I can't wait for tomorrow to come. My Year of Gaming – Project Stats
Games played: 2 Systems played on: NES = 1, PS Vita = 1 Total time played: 4.5 hours |
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Games played for project : 365 Archives
February 2014
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